package jroguelike.main;

/**
 * A top-level category for all items.
 */
public enum ItemClass {
	/**
	 * A weapon could be taken in hands and is used when attacking
	 */
	WEAPON,
	/**
	 * An armor could be worn
	 */
	ARMOR,
	/**
	 * An useable item could be activated. Examples are stimpacks and explosives.
	 */
	USEABLE,
	/**
	 * An unusable item cannot be held, worn, or activated. Examples are ammo, quest items, and scrap.
	 */
	UNUSABLE;
}
